Last weekend I participated in the 26th Ludum Dare using Unity as I felt that MythEngine wasn’t cutting it any more But then Unity isn’t very practical for releasing games either, due to the insanely high price of the pro version. So I decided to start using LibGDX, the LWJGL extension library that includes many awesome things such as Box2D ...
I’m going to be participating in the (26th) Ludum Dare 48 hour game jam this weekend, again. However, I will not be using the Java framework I’ve been working on, MythEngine. Frankly I’ve been having some performance issues with the engine and feel I’ve written myself into a bit of a brick wall regarding further expansion. I feel that ...
For a while now I have been work on a new Java Game engine that I like to call the MythEngine. The idea for the engine came about as I was trying to fix a collision error in Teleporta. Despite fixing the issue I noticed an annoying ghosting effect, after a day or so of ...