Sam, a Java and Unity3D Game Developer

  • Teleporta and EGX

    Jul 31, 14 • Game Dev, Teleporta, Unity3DNo Comments
    Teleporta and EGX

    It’s been a very long time since I’ve written a blog post for the site. A lot has happened in that time and I feel like now is an appropriate time to review everything that has happened. I spend the end of last year and the beginning of this focusing wholly on getting all of my ...

  • A Weekend with LibGDX

    May 7, 13 • Game Dev, Java, LibGDX, MythEngineComments Off
    A Weekend with LibGDX

    Last weekend I participated in the 26th Ludum Dare using Unity as I felt that MythEngine wasn’t cutting it any more  But then Unity isn’t very practical for releasing games either, due to the insanely high price of the pro version. So I decided to start using LibGDX, the LWJGL extension library that includes many awesome things such as Box2D ...

  • A Year with Java and Ludum Dare

    Apr 26, 13 • Game Dev, Java, Ludum Dare, Unity3DComments Off
    A Year with Java and Ludum Dare

    I’m going to be participating in the (26th) Ludum Dare 48 hour game jam this weekend, again. However, I will not be using the Java framework I’ve been working on, MythEngine. Frankly I’ve been having some performance issues with the engine and feel I’ve written myself into a bit of a brick wall regarding further expansion. I feel that ...

  • MythEngine and One Game a Month

    Jan 24, 13 • #1GAM, Game Dev, MythEngineComments Off
    MythEngine and One Game a Month

    For a while now I have been work on a new Java Game engine that I like to call the MythEngine. The idea for the engine came about as I was trying to fix a collision error in Teleporta. Despite fixing the issue I noticed an annoying ghosting effect, after a day or so of ...